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OBJECT PROPERTIES as a non-modal dockable panel

OBJECT PROPERTIES as a non-modal dockable panel

Object Properties should not be modal,

it should coexists while we are editing the scene,

having to open/close Object Properties is slowing down the workflow in Max.

 

This new Object Properties should be redesigned as a dockable/tab panel,

adding bone properties and hierarchy/IK properties too.

 

7 Comments
michael_spaw
Autodesk

Any additions or changes to what all you would want to see?

 

-Michael

miauuuu
Collaborator

This script can be used: Object Properties 2 while this feature will be added..

RGhost77
Advisor

I suggest add material preview (sphere) thumbnail (as used in material editor) and ability fast switch to MEditor for edit this material.

Xerges
Advocate

Modify Panel should show the object properties below the lowest level.

If it is an editable poly then below the editable poly there should be an object properties line where when you select it you see the object properties for this selection (one or several objects).

In case some people don't like it then there should be a button to toggle this on/off.

 

Also, if a light it's selected the modify panel shows you the lights parameters...

then when a material/map is selected it should show the material/map properties

 

Tags (4)
Kelly_Michels
Autodesk
Status changed to: Under Review
 
aon.914858227
Mentor

I support the idea of RGhost of having a material thumbnail in the object properties.

mgmcgill
Enthusiast

I agree with this. It is part of an overall request for Max to be less modal and more connected and exposed to the user a way that other products have shown us it can be. Maya, for instance, lacks Max's procedural basis which is a big problem, but it outshines Max in revealing the underlying connection between things. That you can get to the material properties in one click for any selected object should be an obvious way of working. 

Similarly, Cinema 4D's Property Manager/Outliner that gives intuitive display of modifiers and properties in a hierarchy would be a logical paradigm for Max. Max already has A Property Explorer that has a lot of potential and it has a powerful Modifier stack but the two things are disconnected. It would be great to combine these similar to how it works in C4D.

But the OP's idea is even more basic and obvious as a place to start.

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