I realize the dev team spent some time on the Advanced Wood shader for 3ds max and that it is a part of the Fusion technology, but it seems to me that OSL would be a much better procedural to use. The Fusion shader is too proprietary, whereas OSL is very extensible and transportable, has a large community and is very fast. Since 3ds max sits at the center of EVERY Autodesk Collection, this seems to be a match made in heaven. All the collection apps would be able to exchange content and maintain coherency. All that would be needed is for the Advanced wood to be rewritten as an OSL shader.