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Make OSL the procedural standard for all Autodesk Materials

Make OSL the procedural standard for all Autodesk Materials

I realize the dev team spent some time on the Advanced Wood shader for 3ds max and that it is a part of the Fusion technology, but it seems to me that OSL would be a much better procedural to use. The Fusion shader is too proprietary, whereas OSL is very extensible and transportable, has a large community and is very fast. Since 3ds max sits at the center of EVERY Autodesk Collection, this seems to be a match made in heaven. All the collection apps would be able to exchange content and maintain coherency. All that would be needed is for the Advanced wood to be rewritten as an OSL shader. 

2 Comments
electrotoast_old
Community Manager
Status changed to: Future Consideration
 
mark_kauffman
Advocate

As I look at this a little further, it seems MaterialX is the method by which to achieve this goal. If all the Autodesk Materials were to switch to the MaterialX spec, this would facilitate the transport and interop of OSL procedurals between all the Autodesk applications and beyond. In fact, you could work from Revit to 3ds Max to Unity, or Fusion to Maya to Katana with a linear material workflow. 

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