cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Make Arnold Light compatible with Light Lister

Make Arnold Light compatible with Light Lister

This is a basic feature that needs just some maxscript code to work but is really missing when working with Arnold. Please, make Arnold Light show up in light lister.

7 Comments
Kelly_Michels
Alumni
Status changed to: Future Consideration
 
Anonymous
Not applicable

YES PLEASE!

 

This is ESPECIALLY necessary with Arnold lights because...

 

If you decide to use a mesh to create a realistic looking light...and then you want to copy that light (and the mesh) the copied light still refers to the original mesh.  So you must go through the hassle of reassigning the new mesh to the copied Arnold.

 

It would be the equivalent of linking object A to object B, instancing the pair only to find object A1 is linked to the old object B, rather than linking relatively.

 

 

fla3d
Collaborator

 I'm glad that it's working in max 2019. 🙂

just out of curiosity. Why there is necessary to have two managers concerning lights Light explorer and Light Lister. Can twe have only one, even more if this light lister seems a legacy thing that doesn't work with Arnold lights anyway

wasn't this addressed already ?

fla3d
Collaborator

Yes @Kranos_Orphydian , it's working since max 2019.

ok I suppose you should report this idea as already Implemented

Can't find what you're looking for? Ask the community or share your knowledge.

Submit Idea