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This is a basic feature that needs just some maxscript code to work but is really missing when working with Arnold. Please, make Arnold Light show up in light lister.
This is ESPECIALLY necessary with Arnold lights because...
If you decide to use a mesh to create a realistic looking light...and then you want to copy that light (and the mesh) the copied light still refers to the original mesh. So you must go through the hassle of reassigning the new mesh to the copied Arnold.
It would be the equivalent of linking object A to object B, instancing the pair only to find object A1 is linked to the old object B, rather than linking relatively.
just out of curiosity. Why there is necessary to have two managers concerning lights Light explorer and Light Lister. Can twe have only one, even more if this light lister seems a legacy thing that doesn't work with Arnold lights anyway