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Improve the save/load (export/import) animation system

Improve the save/load (export/import) animation system

feels pretty antiquated.

 

the mapping is neat and I get its purpose, but the straight up import export options are weaksauce. very little control over how and where anim is written/overwritten/inserted etc. i know theres like 4 options provided, but a more expansive and in depth tool would be very welcome.

 

also, and this might be a bug - when you load animation in (on identical objects thus not needing mapping/mapping is automatic), if a track doesnt have a key on it, max will automatically bake a key on every frame of the track..... pretty useless and frustrating for something to ADD animation where there was NO animation prior. 

 

i think its pretty obvious max should not add a key on every frame if there isnt a key to begin with.

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