ProSound is currently very buggy and prone to crashing. I would like to list the problems and request features related to ProSound for 3ds max here:
Playback doesn't always work - when loading audio you can hear it when you scrub the timeline but not when you press play on the timeline (sometimes). You have to go into ProSound and change the playback audio quality from medium to low back to medium, then hit the close button, then it will work when you press play on the timeline.
When you change the mini curve editor to the dope sheet from the Editor menu, the dope sheet does not always automatically zoom into the wav, you have to scroll around to find it.
When selecting the wav, if you accidently expand the master waveform and select it, 3ds max will often crash
Once you have changed the mini curve editor to the dope sheet from the Editor menu, the track bar disappears and the ‘Close’ button disappears. The only way to close the dope sheet/mini curve editor now is to tear it from the tab and hit the x to close it.
If the track bar disappears after using the mini curve editor, sometimes you can’t open it back up from the show UI window on the main toolbar and the only way to reload it is to reload the default UI.
3ds max only supports 16 bit wav files. It would be nice if it supported other formats.
It could also be a nice feature to be able to easily load a reference video (video texture on a plane) with audio for animation reference in 3ds max, and be able to use the dope sheet or some other UI to move both the video and audio around separately and more easily line it up to do lip sync and animation for characters. (You can currently load the video as a bitmap and select the starting frame in the material editor under Time).
Show More