Pls. open the provided illustrations in full screen and download the attached files containing collages of them in full resolution! Hinge from Edge tool is already a great tool for quick hard surface design details and useful in other modeling chores situations like making arches, elbow tubing, curved sections of roads or tunnels etc. Arrimus 3D is using it beyond its potential with some more or less elegant workarounds (watch from 8:50 onwards video link). With a minimum development it can be a very polished and versatile tool. Hinge from center Having the selection hinging from the center can be so useful for achieving much interesting design details than with regular hinge from edge. The workaround of temporarily adding an extra edge loop in the center then performing two Hinge from edge operations from the same edge with opposite values negative and positive is not the most elegant and fastest way of achieving them(see Arrimus using this technique from 1:35 onwards video link). In Maya, the similar Wedge tool seems to be capable of that but not 100% sure. Going by the Maya doc: "If multiple edges are selected, extrusions will rotate around their average orientation" (link). Hinge from Vertex (to avoid lopsided hinge extrusions of group of polygons) With a selection group of polygons even if symmetrical you get a lopsided hinged extrusion when the edges to work as hinges are not straight and collinear with each other. The workaround of straighten them, temporarily, performing the hinge operation from one of them and then moving back the mid vertex using snaping or edge constraint is again not very elegant and intuitive (watch from 4:50 onwards video link). Not sure if this can be achieved having the mid vertex as hinge but we definitely need a way of averaging the hinge extrude direction. Quad corners and width segments option Having quad topology at the hinge corner instead of having lots of triangles concentrated there produces much better subdivision. The workaround of adding an extra edge loop across so you can limit this effect and then removing some edges at the corner area to get rid of triangles is easy to do but not a very elegant solution. Besides this, having width segments option is quite an obvious missing feature. ____________________________________________________________________________________________ MY OTHER IDEAS MODELING [Smart Cut, Multi-Cut tool] Unify, enhance and speed up different cut operations similar to Maya's M... - Autodesk Community [Custom Pivot] Versatile on-the-go interactive pivot manipulation (Align, Pos, Orient, Aim) similar ... - Autodesk Community [UI & Modeling - Command Pannel] Unify ribbon\graphite modeling tools with Editable\Edit poly tools ... - Autodesk Community Extra Primitives: Mechanical, Pipe Joints, Jewelry, Abstract (Illustrated Idea) - Autodesk Community Data/Normal Transfer modifier to fix normals (booleans or shrinkwrap cases ) - Autodesk Community View image plane/easily add reference images like in Maya [Spacing tool] Correct Z align when distributing copies along a spline - Autodesk Community [Brush Tools - Public Roadmap] Support for Dynamic Tessellation, Sculpt layers, Ptex, Retopology, Ra... - Autodesk Community Build End and Build Corner to work with Edit Poly not only in Editable Poly - Autodesk Community [Hinge from Edge tool] Hinge from Center, Hinge from Vertex, Quad corners, Width segments and other ... - Autodesk Community [Smart Extrude] Follow Taper, Edge Constraints support, Rotate Tool support and other improvements - Autodesk Community [Splines] Improved creation/editing capabilities and precision - Autodesk Community [Splines] Improved procedural handling through both updated and new modifiers - Autodesk Community [Splines] Flat shape and Curve controls within Renderable Spline Modifier - Autodesk Community [Splines] Scale, Rotate, Twist along Shape within Sweep Modifier - Autodesk Community UI AND VIEWPORT [Viewport] Default Sub-Object selection related colors to use Max brand UI colors like Turquoise, Ye... - Autodesk Community [Viewport] Wireframe fade effect behind model (Houdini Wireframe Ghost alike) [Viewport] Vertex and Edge auto-scale display size based on distance from view [UI UV Editor] A more clean, tidy and fresh UI like the new Maya one - Autodesk Community [UI] Update all UI with the style of new modifiers and the new previewed updates [UI Track View] A more clean, tidy and fresh UI like the new Maya Graph Editors [UI Footer] Improve layout, style, functionality, customization and use of space [UI Icons] Complete the update of the many remaining legacy icons [UI Icons] Add the many missing icons and replace the placeholder ones [UI Quad Menu] An updated modern style inspired by new 3ds Max QT menus, Caddy Controls and Maya's M... - Autodesk Community [UI Scene Explorers] Design and functionality improvements ideas - Autodesk Community [UI Scene Explorer] Include Crease, Material Explorer etc. into its modes [UI Scene Explorer] Thumbnails display option for the Materials instead names [UI Light Explorer] Merge Light Lister into it and improve upon ideas - Autodesk Community [UI & Modeling - Command Pannel] Unify ribbon\graphite modeling tools with Editable\Edit poly tools ... - Autodesk Community [UI Command Panel] Double-width layout better space detection and usage + bug fixes - Autodesk Community [UI Command Panel] Content should adapt to resize and expand as well + bug fixes [UI Command Panel] Modifier Sets Buttons Expandable + faster Commands for sets and buttons - Autodesk Community OTHERS [Lights] Editing and Renderer feature support improvement ideas Motion Graphics toolset like MASH for Maya
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