I suggest not adding new features in the next version of 3ds Max for now. Optimize existing tools, UI, and interaction methods before adding new features. 1: The software starts slowly and many existing functions are bulky. Can you use NURBS, mesh smoothing, and other functions as plugins without loading them by default? If you really like these functions, you can load them yourself; 2: Can the UVReactor plugin be purchased and built into 3ds Max, which would be much easier to use than the UVW modifier; 3: The UV editor window, VFB window, etc. can be docked on the main interface; 4: Can Alt+MMB default to perspective view rotation? Every time using Alt+MMB from the front, back, top, bottom, left, and right perspectives, it will enter the orthographic view and need to switch to perspective view again. The utilization rate of perspective view is much higher than that of orthographic view. 5: It is recommended to put the statistical data of splines and polygons together for easy observation, and the function of splines needs to be further strengthened. You can refer to Blender's spline function; 6: Can I add this spline function? Name 'Mesh Surface'; 7: Add a pie menu with built-in plugins, referring to Octopus and Pie menu Editor; 8: In the curve editor, you can zoom the view by scrolling MMB instead of Alt+Z; 9: The carrying capacity of the 3ds Max face count is great, and adding engraving function would be perfect! 3:https://www.youtube.com/watch?v=tPBinJtMAuU&t=20s 5: 6:Mesh Surface | ScriptSpot
Show More