Morpher The morpher modifier is in very outdated and in need up an update. An overall UI cleanup and adding features from Morph-O-Matic and MorphX2 would be a great start. Morph-O-Matic Features Include the following... - Unlimited number of channels, why being limited to 100 targets...when complex characters may need more. - Cut/Copy/Paste on selected channels, if you like a pose at a precise frames, why not re-use it ? - Save/Load geometry of targets, this way you don’t have to carry all the targets in the scene ! - Display Filtering, easily choose the channels and keyframes you want to see in the trackbar and in the modifier panel. - Static and Dynamic Poses, save any combination of morph channels and re-use it as if it was a morph target but maintain the connection to the initial channels - Use the stack result as a target, whenever you want to create a morph target, just apply an Edit Modifier and that’s it...you don’t have to create countless copies of the object in the scene - Cubic Spline Interpolation on Progressive channels, no more linear interpolation between multiples targets of the same channels! - View-dependant morphing, unlike traditional animation, 3d characters are always draw perfectly in perspective within 3d space, well not anymore, cheat deformations based on the angle of any cameras - Extract all deleted targets and re-bind them, if you have delete some targets, and you want to modify those, this will allows you to keep the animation, and will turn back the auto-reload on, this way you can modify the targets and keep your animations, even if the targets were deleted ! - Soft-Selection support, restricts morph calculations to only those vertices currently selected in each target. - Display Floater, for animators who don’t like the command panel, a cool way to animate and it works with multiple character at the same time ! - Easy Accurate Material Morphing, you can do material morphing based on channels or even on a per target basis for complex progressive morphing cases. We still miss Additive/Corrective Morph Modifier like MorphX2 . Morphx2 allows artists to create non-destructive morph targets that can go on top of any other modifier in 3dsMax, allowing ’fixer’ shapes to be created far more easily then with the traditional ’Morpher’ modifier I think this could be a part of deal as a new plugin to deliver. Clovis Gay also have similar solution called OverMorpher. But, this is a scripted plugin. You can check as reference. http://hocuspocus-studio.fr/tools/product/overmorpher-world-space/
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