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Global slicer object

Global slicer object

I think there should be a global slicer object with an include/exclude list. Applying a slice modifier to a large number of objects is extremely sluggish in the viewport. Id much rather have a single object that is essentially a helper that can slice geometry both in the viewport and at rendertime depending on checkbox selection.

 

Grouping objects and applying a slice to the group is still very very slow when the group might contain 1000 objects for things like a building floorplan cutaway.

 

3 Comments
MartinBeh
Advisor

So you are essentially asking for a faster Slice modifier that can handle "a large number of objects"?

MartinBeh
Advisor
JackXS3P5
Explorer
Not really no, I don't think it should be a modifier. I think it should be
a helper object.

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