Hey guys,
First and foremost I'd like to say "WOW" the new fluids sim is fantastic and something that max has been missing for years; so a big thank you for including it.
Can I please suggest that you include GPU computation for fluid sims; these kinds of sims lend themselves perfectly to this kind of massively parallel processing.
Alternatively, perhaps allow distributed CPU computation so that those of us with multiple render nodes could utilise them to speed up the computation process?