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Enhance procedurals

Status: Gathering Support
by Enthusiast mekene on ‎02-03-2017 12:41 AM

Procedurals maps are very useful. They could be improved to make them more powerful : offer more noise types, more controls, etc .

An excellent starting point would be looking into BerconMaps

By: Enthusiast pokoy
| Posted ‎02-05-2017 03:10 AM

Absolutely agree. We need a new advanced noise map type that ships with Max. Some additional ideas in order to make this a valid replacement for BerconMaps & co:


- Simplex noise type

- Perlin noise type

- Voronoi noise type

- Gabor noise type

- Randomization of position, rotation, scale per object/instance, element (subobject elements), particle, group (not sure if possible)

- ability to map ALL parameters

- a distortion/perturbation slot with mappable strength

- ability to save and load presets from a list, customizable by user

- simple image processing controls (brightness, min&max clamping, contrast, output intensity)

- should work with ALL shipping renderers - scanline & compatible, ART and Arnold

By: Advocate 5vil
| Posted ‎04-17-2017 11:34 PM

Agree, too. Procedural maps 're very useful and independent of user texture library.

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