wingflex problem, help?
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hi, all. so i attached the bones to the aircraft I am working on (as boxes and converted the wing to one piece to bend it because it bends the wings better than the typical bone shape in 3ds max. i tried to link the flaps to the box bone , same with spoilers, but it messes up, if i link one of the slats, it follows the wingflex but deforms when extending the animation of the flaps/slats . how do i do the wingflex and for the flaps, slats and spoilers to follow the wingflex (without deforming at slats extension)? it is already animated. there are also navlights on it /spoilers flaps/flap components. do i also have to convert the flap , spoilers and slats to skin for it to follow the wingflex?
and if I try to link it to a dummy or other object, it floats if i try to bend it, how should i fix this?: