Hi,
I don't see problems. I see a black background. You should learn how materials react on real world before .
The black part depends on the background. Your background is black (or dark), then you material can't reflect something else....
First of all you should ask to yourself:
What kind of material i need to obtain? What kind of metal?
Metal materials simply reflect the world around. You need to create something to reflect....
You have two ways:
1) model something around (... what can i say.. a simple interior?) ... but could be complicated.
2) use an HDRI images to simulate a real ambient (exterior or interior) with real reflections and lighting.
To start learning materials from scratch... second way is better
a) Create a Vraylight, set "DOME" as type.
b) find a free hdri image... for example from here (free samples)
https://www.hdri-hub.com/free-hdri-environments-for-download
c) put a VrayHDRI map on the material editor and use one of those image.. remeber to set mapping type to SPHERICAL.
Drag and drop that Vrayhdri to the dome Vraylight under "texture" on the main vraylight tab (where you see... "no map")
Refer to the vray manual to get more information.
then... you will be able to set up a generic material:
For example.. for a pure reflective metal.
1) Black diffuse
2) 255,255,255 reflection color
3) BRDF: Microfacet GTR ... better quality shader
4) Fresnel should be deactivated in most cases (your 16 value is not correct)
5) Glossiness depends on the material... you should use some referring image to understand better (let start with 0.98 - 0,95 - 0,85 and see what happens like images below)
This just to help you at least to start....
Have fun.
Marco