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use the mirror correctly in 3ds Max

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12-03-2019
07:41 AM
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Hello, I have a problem with 3DS Max when I use the "mirror" modifier.
My object reverses correctly but I am forced to reverse the faces using "normal"
Because otherwise, in game I see them backwards the problem is that when I use the "normal" modifier my object becomes salient, without changing the number of polygons.
For example, from a completely smooth ball I obtain a faceted ball.
PS: I use a translator I hope this will be well translated.