Use another skeleton on a mesh, but copy the weights over

roundpitt
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Use another skeleton on a mesh, but copy the weights over

roundpitt
Participant
Participant

I have two skeletons (Skeleton A and Skeleton B), they are very similar. My mesh has a skin with weights painted for Skeleton B. I want to reassign my mesh to use Skeleton A instead of Skeleton B but copy over the same weights. Skeleton B is actually a subset of Skeleton A.

I want to do this so that I can delete Skeleton B because I won't need it anymore. Are there any quick solutions?
Thank you!

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Anonymous
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Accepted solution

Use the Skin-Utilities:

  • Extract Skin Data from mesh using 'Extract Skin Data to Mesh'
  • Exchange bones in Skin for mesh with Seleton (B)
  • Import Skin Data From Mesh by selecting SkinData_mesh and original mesh and use 'Import Skin Data From Mesh'

You can help the process by having a prefix naming convention something like 'SkelB_R_UpperArm'. Because the import dialog can remove prefix/suffix and then you can simply match by name.

 

 

 

roundpitt
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Participant

This worked perfectly, thank you so much!

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