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Use 3d max camera image as an texture input

Use 3d max camera image as an texture input

Anonymous
Not applicable
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Message 1 of 22

Use 3d max camera image as an texture input

Anonymous
Not applicable

Hello. I want to use my camera in the scene as an input in my material editor (in a map input) for example you have a box in the scene and you have a camera is looking on the box. I want to have this image(view of camera) in a map and use it in texturing and the map should update with any changing in scene (for example position of box) and the quality of map is not important (just that you see in viewport.)

Is there any way for it or can somebody write an script for this function?

Thanks.

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Accepted solutions (2)
5,352 Views
21 Replies
Replies (21)
Message 21 of 22

domo.spaji
Advisor
Advisor

@Anonymous,   @ads_royje  ,  @10DSpace , @madsd and others...

 

There is some (at least to me)  interesting things/questions in this topic, but first..

 

None of that would help author to get what he wants and that is leaving some trail on object transformations.

 

That is obviously easy task, record obj. transform or constrain it to some predefined path.

But (again) he's insisting on  some kind of "Real Time" path changing and ignoring/discard time variable.

 

@Anonymous  Your end goal can be accomplished in many ways in 3ds Max, real time response and  viewport performance would depend on technique used.

Just have to understand that there is no trails or paths without recorded/predefined motion history

 

Message 22 of 22

Anonymous
Not applicable

Thanks @domo.spaji ,But you are thinking in a wrong way,My goal isn't to recording the position of an object , my goal is having a live texture(what you see in viewport) from one of camera views.(I don't want it for recording object transformations.)

Thanks.

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