I'm going to solve my own post. As many of you know, it's not uncommon to spend 4 or 5 hours on some tiny issue only to become exasperated and out of time and post for some help, and then, moments later, solve it.
I'm on a tight deadline so I may give some bad info here but by using a combination of checking 'Apply to Entire Object' in the UVW Xform parameters and also using 'Explicit Map Channel' in the Noise Coordinates and rotating the U axis-90°, I was able to wrangle some good motion of the Noise in the Bump Map. I don't have time to try all the variations so one of the things above might be completely unnecessary. At any rate, I'm good to go.
Hopefully, someone will find this and it may solve it for them one day.
Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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