Transfer/rebake texture from point cloud to mesh in 3ds max.
Not applicable
10-04-2017
09:17 AM
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Is it possible to transfer color and texture from a Recap point cloud to a mesh in 3ds max? Something like the rebaking of texture from a high poly mesh to a low poly mesh?
Saw a video of some one doing something like it but it was in Japanese so can't be sure.
Any help would be appreciated
Saw a video of some one doing something like it but it was in Japanese so can't be sure.
Any help would be appreciated