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Transfer/rebake texture from point cloud to mesh in 3ds max.

Anonymous

Transfer/rebake texture from point cloud to mesh in 3ds max.

Anonymous
Not applicable
Is it possible to transfer color and texture from a Recap point cloud to a mesh in 3ds max? Something like the rebaking of texture from a high poly mesh to a low poly mesh?

Saw a video of some one doing something like it but it was in Japanese so can't be sure.

Any help would be appreciated
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