Tire marks

Tire marks

Anonymous
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Message 1 of 5

Tire marks

Anonymous
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Hello I know that there is a way for doing that with particle system but is there any way to having a result like there is in a game engine like the video below?(real time)

or a result like this video below but with out particle system

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Message 2 of 5

Anonymous
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There is no need for ParticleSystem.

Here is a very good tutorial by Eloi Andaluz Fullà using DataChannel.

Message 3 of 5

Anonymous
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Thanks . I have seen it but it has some limitations , for example you cant have a pattern for controlling the push places.

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Message 4 of 5

Anonymous
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@Anonymous wrote:

Thanks . I have seen it but it has some limitations , for example you cant have a pattern for controlling the push places.


Not sure what you mean by "cant have a pattern for controlling the push places" ?

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Message 5 of 5

Anonymous
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I mean you cant use a map ( Alpha pattern) for making an exactly displacement (surface pushing).

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