Sudden Transformation of Object topology across saves
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I was making a gun in 3ds, one of the objects is the frame and grip of the gun. So I was getting ready to set it up for render so I tossed on a placeholder material and then exported it. So something of note, I fist noticed the issue when I wither before or after placing on the material, but definitely when I turned on High def lighting. The oddest thing is that I tried to recover some of my work by heading back to an autosave. However, the issue has seemed to corrupt the prior version by some way or another. The screenshot without the material was taken 10 minutes before the issue occurred and the autosave happened 30 minutes before the issue appeared. The last image is that of the autosave loaded up with the issue. I have saved the autosave file with the hope that maybe it's a program issue rather than actually loss of work.
Okay, edit. I remember the exact way the issue propagated. I tried to export the file with turbosmooth and then realised turbosmooth wasn't working. Also lucky thing is that I found the exported file so at the very least I should ba ble to turbosmooth that and get my file back.