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Splitting a rigged skin

2 REPLIES 2
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Message 1 of 3
Anonymous
639 Views, 2 Replies

Splitting a rigged skin

Hi,

 

I have a character which is fully rigged, however, the clothes and the body are all part of the same skin.

Is there a way where I can keep the rig in tact and split the clothes from the body? (keeping the 'clothes' rigged just able to be individually selected)

 

Thanks,

Ed

2 REPLIES 2
Message 2 of 3
Fadhil_Farook
in reply to: Anonymous

Try making 2 copies of the character and deleting the clothe on character and the body from the other. This will sure affect the skin modifier but try it for testing.

Message 3 of 3
Anonymous
in reply to: Fadhil_Farook

Thanks for the reply. I tried out your idea and it worked.

I ended up copying the skin and converting the copied item to an editable mesh.

I then deleted all parts that were not clothes and repositioned the remaining over the original skin.

I saved the envelopes from the original skin and then converted the clothes to 'skin'.

I loaded the saved envelopes onto the clothes and then it all worked as I desired.

Many thanks for the help

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