Message 1 of 10
Slow modifier stack performance
Not applicable
05-10-2016
02:13 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
i am testing some stuff with volume select and subdivision and am having very bad performance as soon as the subd reaches a certain level:
- if i dont use the volume select but just subdivide the whole geometry, viewport performance is great. seems like the object is cached im ram.
- if i try to subdivide the volume selection which is then defined by a moving object, the framerate dips to single digits without my cpu being maxed out.
my question is:
is this an issue of modifier stack not being multithreaded?
