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hello. i never thought of this before, but it's actually becoming more important for me now.
i have a material setup with a diffuse bitmap. i happen to have 8 variations of that bitmap, each a different color, that i need to render. so in my slate material editor i have 1 standard materail and 1 connected diffuse bitmap. under that diffuse bitmap, but not connected, are the other 7 bitmaps that are each a little different. when i need to render another one, i just wire it up to the diffuse slot. so it's a nice little "list" of the 8 bitmaps and i just wire-connect them depending on what i need to render.
OK - so my slate material editor view1 is getting pretty over-run with bitmaps and materials.
typically in my workflow, i will zoom out, select all in the view and delete, this helps my workspace stay clean ha! when i need a material, i just use the eyedropper to get it back from the scene.
so my question is - i do not want to do that now because all those bitmaps will disappear and they are not on any other objects in the scene, so when i delete them from the slate material editor workspace aka View1, i'll have to reload them all!
is there a way for me to SAVE a slate material editor view so that say View 1 has all those bitmaps and the material i wire them to, then another view to have other mateirals i create or pick from the scene?
also, is there a way to move materials between different saved views and are the saved views automatically updated if they change? so i can close max and re-open and still have them all available even if they are not currently in the scene?
hope this is clear 🙂
thanks!
Solved! Go to Solution.