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Simple fast and clean render

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Message 1 of 11
mariustipa
307 Views, 10 Replies

Simple fast and clean render

Hi

 

I have worked with Arnold as a render engine but also with Chaos V-Ray and Corona so I am aware about the capabilities of the advanced render engine and settings.

Now I am searching for a way to render without glossines shine bump/ normal map and so on.

I need something that shows the 3D model and this is all.

How can I render FAST in 3Ds Max without spending time? Something like the image attached made in Inventor.

mariustipa_0-1733210832280.png

 

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Message 2 of 11
Diffus3d
in reply to: mariustipa

In vray you can just go to global settings -> material override -> and put a vraylightmtl in there.  In the color slot for the light material, put a vraydirt and set the distance up high, like 10 feet.  Will render very fast and look like that, minus the background.

 

If you absolutely need the edge lines, you might be able to use the vraycomptex with a vrayedges and comp that over the vraydirt in the vraylightmtl. 

 

Best Regards,

Alfred (AJ) DeFlaminis

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Message 3 of 11
MartinBeh
in reply to: mariustipa

The built-in Quicksilver renderer should give you semi-pretty viewport quality.

Or just Make Preview Animation with Ambient Occlusion enabled?

Martin Breidt

http://scripts.breidt.net

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Message 4 of 11
mariustipa
in reply to: Diffus3d

Hi

I don’t have a V-Ray license at this moment. I am asking about rendering without render engines if possible. Or at least with minimum time spent. Without shadows, lights, and so on.

So maybe Arnold? How?

Message 5 of 11
mariustipa
in reply to: MartinBeh

I will try Quick Silver. I never worked with ambient occlusion, whatis this about?

Message 6 of 11
mariustipa
in reply to: MartinBeh

I will try Quick Silver. I never worked with ambient occlusion, what is this about? 

Message 7 of 11
mariustipa
in reply to: mariustipa

For all colleagues who take the time to answer: I know very well the ways of working for advanced realistic photo rendering I do not know the way of working for fast rendering to present something to the students in the classroom at the course.

Message 8 of 11
MartinBeh
in reply to: mariustipa

Re: Ambient Occlusion (AO) - AO (the shadow in the corners of objects) is the one effect I see in you screenshot.

 

3ds Max can do this in the viewport in real-time if you switch to 'High Quality' shading mode (from the viewport menu that normally says 'Standard', see https://forums.autodesk.com/t5/3ds-max-forum/lighting-and-shadows-quality-setting/td-p/7973556 for example). With that enabled, you could simply use Create Preview Animation to capture your viewport.

 

Or you use the built-in Quicksilver renderer and enable its Ambient Occlusion option, see https://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-350248A9-954E-4747-8070-5602FAB2F28D .You probably have to increase the Radius and Intensity values. With that set up you then render as normal and it should be pretty fast.

 

And you could add a viewport background to mimic the gradient backdrop from your screenshot.

Martin Breidt

http://scripts.breidt.net

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Message 9 of 11
MartinBeh
in reply to: mariustipa

This was created using the realtime viewport in 3ds Max and the Make Preview Animation function.

Took about 30 seconds to render.

 

Martin Breidt

http://scripts.breidt.net

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Message 10 of 11
mariustipa
in reply to: MartinBeh

Thank you so much!There are some 3D basic objects to showatmy class and I do no have the time to render. This is the way!

Message 11 of 11
MartinBeh
in reply to: mariustipa

Glad this helps.

 

Just a comment: For long-term use, you might want to look into browser-based display of 3D data, e.g. using glTF format. In particular if you do not need fancy lighting and texture mapping, this should work well for you.

 

Also see https://forums.autodesk.com/t5/3ds-max-forum/babylonjs-gltf-exporter-updated-to-3ds-max-2025/td-p/13... on this.

 

PS: This looks like a nice and portable glTF viewer: https://f3d.app/ - no account, no internet, no licenses needed.

Martin Breidt

http://scripts.breidt.net

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