Show Shaded Material in Viewport is set as the default.

Show Shaded Material in Viewport is set as the default.

jtveclipse12
Explorer Explorer
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Message 1 of 7

Show Shaded Material in Viewport is set as the default.

jtveclipse12
Explorer
Explorer

Any Material or Map I create for some reason the default is set to Show in viewport. Does anyone know how to turn this off? Its really killing the load times on the scene and having to individually hide all the nodes. Placing a map into the environment slot also automatically sets the viewport to use that map instead of remaining the default gradient.

2,852 Views
6 Replies
Replies (6)
Message 2 of 7

10DSpace
Advisor
Advisor

I am not completely sure about this, but did you check your viewport material settings to see if you have realistic or standard material with maps enabled?  

shaded material with maps.png

Message 3 of 7

jtveclipse12
Explorer
Explorer

I don't want to have to change the viewport settings constantly to check the scale of 1 bitmap on working on. Want the material editor to go back to how it has always been and NOT have show in viewport on.

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Message 4 of 7

10DSpace
Advisor
Advisor

"Any Material or Map I create for some reason the default is set to Show in viewport."

 

That is odd.  As far as I know, the default behavior in max still is that when a material that has a bitmap (for example in the diffuse slot) is newly assigned to an object, that map is not displayed in the viewport until you enable the "show shaded material in viewport" button for that material in the material editor.  That is the behavior I still get with Max 2020.3.   I am aware that there is a 3rd party startup script available  (called Show shaded material in viewport.ms) that automatically shows the shaded material in the viewport, but it sounds like you are very familiar with max and would not have installed that on your system.  

 

"I don't want to have to change the viewport settings constantly to check the scale of 1 bitmap on working on."

 

I can understand that, I just don't know another quick way of toggling off the show shaded material in viewport if it has already been turned on for all your bitmaps:   the menu item options for showing shaded or realistic materials with or without maps that are available from the viewport or from the Material Editor >Material>Show Shaded material As.... are global and would toggle this setting on or off for all bitmaps.  And then you would separately have to use the little Show Shaded Material in viewport button in the material editor (which is material-specific) for the material you are currently tweaking.    So not optimal but a workaround.  

 

As I cannot replicate the default behavior you describe, maybe someone else here has encountered this issue and can help.

 

 

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Message 5 of 7

jtveclipse12
Explorer
Explorer

Reinstalled max and the few plugins I actually use and everything is working like it should....

However I installed Vray Next to get rid of error from my old scenes having the plugin install at the time I saved them and Imported an STL file and now I'm back to Materials/Maps defaulting to show. 

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Message 6 of 7

jtveclipse12
Explorer
Explorer

I have found out where the issue is coming from. Installing  3dsMax2020.2_Update or 3dsMax2020.3_Update causes the issue. It would be nice if someone knew how to turn this off, I've jumped to Max 2020 specifcally for the udates in those but the always show material/maps in viewport is really killing load times and viewport performance. 

Message 7 of 7

dmitriy.tn
Explorer
Explorer

+1! Kill that annoying feature!
Look at this bugs: https://www.dropbox.com/s/6cqllncduyxo9f1/2020-08-05_07-49-17.mp4?dl=0&fbclid=IwAR03DJ-cVu7PPfIF5Fy5...

It's so slow to work, and not all the time I can remember to turn it off.

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