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Share your favorite tips, tricks, workflows, and secrets in 3ds Max.

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Message 1 of 239
Alfred.DeFlaminis
54772 Views, 238 Replies

Share your favorite tips, tricks, workflows, and secrets in 3ds Max.

Alfred.DeFlaminis
Alumni
Alumni

Hello Everyone!

I wanted to make a thread about sharing your favorite tips, tricks, or secrets found within 3ds Max.  From awesome hotkey combos to those really essential tools that everyone may not know about, this is the place to share!  I've started the ball rolling below with some really cool tidbits on the particle flow presets that people may not be aware of.  

 

Please, share yours too! 

Best Regards,

 

Share your favorite tips, tricks, workflows, and secrets in 3ds Max.

Hello Everyone!

I wanted to make a thread about sharing your favorite tips, tricks, or secrets found within 3ds Max.  From awesome hotkey combos to those really essential tools that everyone may not know about, this is the place to share!  I've started the ball rolling below with some really cool tidbits on the particle flow presets that people may not be aware of.  

 

Please, share yours too! 

Best Regards,

 

Tags (2)
238 REPLIES 238
Message 61 of 239

AdrianWise8371
Advocate
Advocate

Found in Slate Material Editor> Options> Preferences Bitmap Editor Path.

Link 3DS MAX directly to your bitmap editor of choice and edit your maps directly from Max

 

 

Bitmapeditor.JPG

Found in Slate Material Editor> Options> Preferences Bitmap Editor Path.

Link 3DS MAX directly to your bitmap editor of choice and edit your maps directly from Max

 

 

Bitmapeditor.JPG

Message 62 of 239

AdrianWise8371
Advocate
Advocate

Have you ever had multiple nodes in Slate have the same tile setting and offset? Did you know you can drive them all off one Float Controller? right click on a node show additional parameters, right click create controller > float controller and wire it in.

I use this a lot with coloured noise maps for diffuse and black and white for bump/displacement but it has many more applications.

This tip came courtesy of Paul Neale and PEN Productions.

 

 

float controller.JPG

Have you ever had multiple nodes in Slate have the same tile setting and offset? Did you know you can drive them all off one Float Controller? right click on a node show additional parameters, right click create controller > float controller and wire it in.

I use this a lot with coloured noise maps for diffuse and black and white for bump/displacement but it has many more applications.

This tip came courtesy of Paul Neale and PEN Productions.

 

 

float controller.JPG

Message 63 of 239

AdrianWise8371
Advocate
Advocate

When unwrapping your UVW Co-ordinates if your relax looks like a crumpled piece of paper [top right] right click, flip horizontal, and try relax again. [bottom left]

if you are still getting untidy elements in your UV's that just wont relax, check for any un-welded vertices in the problem areas.

 

uvw unwrap flip.JPG

When unwrapping your UVW Co-ordinates if your relax looks like a crumpled piece of paper [top right] right click, flip horizontal, and try relax again. [bottom left]

if you are still getting untidy elements in your UV's that just wont relax, check for any un-welded vertices in the problem areas.

 

uvw unwrap flip.JPG

Message 64 of 239
melissa.lax
in reply to: Swordslayer

melissa.lax
Alumni
Alumni

@Swordslayer and @AdrianWise8371

Thanks for all the helpful tips tonight! 

Best,

Melissa

Learning Content Curator
Live Design Group
0 Likes

@Swordslayer and @AdrianWise8371

Thanks for all the helpful tips tonight! 

Best,

Melissa

Learning Content Curator
Live Design Group
Message 65 of 239

AdrianWise8371
Advocate
Advocate

Found in the Edit Menu, Transform Toolbox, quickly perform common transforms like Rotate by [Pre-Defined Angles], Quick Clone [handily moves the new clone to the side] and Align the Pivot to Min, Centre, Max in X, Y, Z.

Transform Toolbox will stay open in a window or dock anywhere on your UI.

This one came courtesy of Louis Marcoux at Autodesk during the Meet the Experts Webinar Series

 

TRANSFORM TOOLBOX.JPG

Found in the Edit Menu, Transform Toolbox, quickly perform common transforms like Rotate by [Pre-Defined Angles], Quick Clone [handily moves the new clone to the side] and Align the Pivot to Min, Centre, Max in X, Y, Z.

Transform Toolbox will stay open in a window or dock anywhere on your UI.

This one came courtesy of Louis Marcoux at Autodesk during the Meet the Experts Webinar Series

 

TRANSFORM TOOLBOX.JPG

Message 66 of 239

melissa.lax
Alumni
Alumni

@AdrianWise8371 what a clean laptop?! I'm surprised no sticky finger marks or coffee stains.

My colleagues are often shocked when they come to my desk. I've got very few items on it but it's all in the name of fengshui ;p. 

Maybe I should start a thread to check out people's work setups... Something to think about over the weekend. 

Melissa 

Learning Content Curator
Live Design Group

@AdrianWise8371 what a clean laptop?! I'm surprised no sticky finger marks or coffee stains.

My colleagues are often shocked when they come to my desk. I've got very few items on it but it's all in the name of fengshui ;p. 

Maybe I should start a thread to check out people's work setups... Something to think about over the weekend. 

Melissa 

Learning Content Curator
Live Design Group
Message 67 of 239

AdrianWise8371
Advocate
Advocate

Ha ha... Max Render Melissa... i don't use a laptop any more

 

My office from a couple of years ago... i'll tidy up and get an up to date one for you.

 

maxcave.jpg

0 Likes

Ha ha... Max Render Melissa... i don't use a laptop any more

 

My office from a couple of years ago... i'll tidy up and get an up to date one for you.

 

maxcave.jpg

Message 68 of 239

Alfred.DeFlaminis
Alumni
Alumni

That's a very interesting history @AdrianWise8371, no doubt about it.  I do remember the times of learning before Youtube.  When I first used max I didn't know how to exit creation mode and I was building little cities entirely out of boxes for the first few days, totally using it wrong but loving it all the same.   It's really nice to get to know the background of the users in the forums I think, so that these names are more than just names and I can identify with each of the users.  

 

I really appreciate the incredible contributions of you and everyone else in this thread and this kind of 'pay it forward' informational threads are by far my favorite.  I am so happy that this thread has done so well, I think it's really great the spirit of the community in here.  There has been a few of these that I was totally unaware of and I love that I am also learning some tips and tricks in here.  Such great information!  Wishing you all the very best!

Best Regards,

That's a very interesting history @AdrianWise8371, no doubt about it.  I do remember the times of learning before Youtube.  When I first used max I didn't know how to exit creation mode and I was building little cities entirely out of boxes for the first few days, totally using it wrong but loving it all the same.   It's really nice to get to know the background of the users in the forums I think, so that these names are more than just names and I can identify with each of the users.  

 

I really appreciate the incredible contributions of you and everyone else in this thread and this kind of 'pay it forward' informational threads are by far my favorite.  I am so happy that this thread has done so well, I think it's really great the spirit of the community in here.  There has been a few of these that I was totally unaware of and I love that I am also learning some tips and tricks in here.  Such great information!  Wishing you all the very best!

Best Regards,

Message 69 of 239

Swordslayer
Advisor
Advisor

Ever needed to subdivide an object dynamically? You can use MeshSmooth modifier for that when you uncheck Apply to Whole Object, and Volume Select modifier to drive the selection:

 

meshSmooth.gif

Ever needed to subdivide an object dynamically? You can use MeshSmooth modifier for that when you uncheck Apply to Whole Object, and Volume Select modifier to drive the selection:

 

meshSmooth.gif

Message 70 of 239

Alfred.DeFlaminis
Alumni
Alumni

Another thing that I use a lot when I get big scenes that went through multiple artists is the function "Instance Duplicate Maps".  It's sort of hidden in the Utilities panel but it's super useful.  Only works on textures (not 3d maps) but still has saved me a lot of times.  It's also pretty smart so if you made adjustments to one of them (like offset or output corrections) it will see that as a unique map and ignore it.  Spiffy.

 

Instance duplicate maps.png

 

Best Regards,

Another thing that I use a lot when I get big scenes that went through multiple artists is the function "Instance Duplicate Maps".  It's sort of hidden in the Utilities panel but it's super useful.  Only works on textures (not 3d maps) but still has saved me a lot of times.  It's also pretty smart so if you made adjustments to one of them (like offset or output corrections) it will see that as a unique map and ignore it.  Spiffy.

 

Instance duplicate maps.png

 

Best Regards,

Message 71 of 239

AdrianWise8371
Advocate
Advocate

Do you know, your Render Background and Environment can be two different maps. In the Material Editor, Maps>Mental Ray>Environment/Background Switcher.

You can enter any kind of map type or a flat colour, you background renders as one and your geometry reflects the other, great when rendering isolated objects on flat colours.

 

ENV BGRND SWITCH.JPG

Do you know, your Render Background and Environment can be two different maps. In the Material Editor, Maps>Mental Ray>Environment/Background Switcher.

You can enter any kind of map type or a flat colour, you background renders as one and your geometry reflects the other, great when rendering isolated objects on flat colours.

 

ENV BGRND SWITCH.JPG

Message 72 of 239

AdrianWise8371
Advocate
Advocate

Found in Render Setup. Global Illumination you can pre calculate you final gather (and Global Illumination Photon Map) cache it to disk to re-use again and again to save render time.

 

To further save render time pre calculate your FG at a lower resolution (I use half) and then render at production settings for more efficient render times.

 

This tip came courtesy of Chip Weatherman Snr Designer, Design Animation, 3DSMAX at Autodesk Montreal

 

 

FG Cache.JPG

Found in Render Setup. Global Illumination you can pre calculate you final gather (and Global Illumination Photon Map) cache it to disk to re-use again and again to save render time.

 

To further save render time pre calculate your FG at a lower resolution (I use half) and then render at production settings for more efficient render times.

 

This tip came courtesy of Chip Weatherman Snr Designer, Design Animation, 3DSMAX at Autodesk Montreal

 

 

FG Cache.JPG

Message 73 of 239

lightcube
Advisor
Advisor

Editing object triangulation helps speed up useful results in many cases. In this case, helping both a model's geometry and UV results of a Map Scaler Modifier.

 



Shawn Olson

Developer of Wall Worm
3ds Max plugins and Scripts

3ds Max 4/Gmax - 3ds Max 2020
Mudbox 2009-2019

Windows 10 x64
i7 8700K
64GB RAM
Geforce 1080ti

Editing object triangulation helps speed up useful results in many cases. In this case, helping both a model's geometry and UV results of a Map Scaler Modifier.

 



Shawn Olson

Developer of Wall Worm
3ds Max plugins and Scripts

3ds Max 4/Gmax - 3ds Max 2020
Mudbox 2009-2019

Windows 10 x64
i7 8700K
64GB RAM
Geforce 1080ti
Message 74 of 239
bob.bernstein
in reply to: lightcube

bob.bernstein
Collaborator
Collaborator

Thanks to all the tips.  All of you are more experienced and have better tips, but I should give back while I receive...and we give what we can...here's one I used constantly, and maybe it will help someone.  

If you wish to change a value in a parameter box to zero, you can right click on the arrows.  If the parameter can't be zero, it become minimized.

Thanks to all the tips.  All of you are more experienced and have better tips, but I should give back while I receive...and we give what we can...here's one I used constantly, and maybe it will help someone.  

If you wish to change a value in a parameter box to zero, you can right click on the arrows.  If the parameter can't be zero, it become minimized.

Message 75 of 239

Alfred.DeFlaminis
Alumni
Alumni

You'd be surprised how many people don't know about that one @bob.bernstein, that's a great tip!  I often find myself trying this in other apps and when it doesn't work I'm annoyed.  Excellent time saver!  Kudos!

Best Regards,

You'd be surprised how many people don't know about that one @bob.bernstein, that's a great tip!  I often find myself trying this in other apps and when it doesn't work I'm annoyed.  Excellent time saver!  Kudos!

Best Regards,

Message 76 of 239
Ihno
in reply to: Alfred.DeFlaminis

Ihno
Collaborator
Collaborator

The transform locks.
Pretty common, I know, but easy to overlook.
And rendering animations without using it can be pretty annoying.



The transform locks.
Pretty common, I know, but easy to overlook.
And rendering animations without using it can be pretty annoying.



Message 77 of 239
Alfred.DeFlaminis
in reply to: Ihno

Alfred.DeFlaminis
Alumni
Alumni

It's a good post @Ihno, and it reminds me of another interesting tidbit.  Holding down Alt when you right click on object brings up animation options, and holding down Shift when you right click an object brings up Snap options.  Just thought I'd throw that in the mix, your post reminded me of these interesting little nuggets.

 

Best Regards,

0 Likes

It's a good post @Ihno, and it reminds me of another interesting tidbit.  Holding down Alt when you right click on object brings up animation options, and holding down Shift when you right click an object brings up Snap options.  Just thought I'd throw that in the mix, your post reminded me of these interesting little nuggets.

 

Best Regards,

Message 78 of 239
Anonymous
in reply to: Alfred.DeFlaminis

Anonymous
Not applicable

Create macro script buttons in a custom toolbar with the Macro Recorder.

 

Sorry, at the beginning, when i click on Customize, Customize User Interface, 3ds Max froze, it happened only when screencast was running and only for this menu.

 

Here's the link for the Screencast video:

https://knowledge.autodesk.com/community/screencast/fe3ddac8-042c-4625-b4ae-2f25dba378cf

 

Here's the explanations and limitations for the Macro Recorder:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMa...

Create macro script buttons in a custom toolbar with the Macro Recorder.

 

Sorry, at the beginning, when i click on Customize, Customize User Interface, 3ds Max froze, it happened only when screencast was running and only for this menu.

 

Here's the link for the Screencast video:

https://knowledge.autodesk.com/community/screencast/fe3ddac8-042c-4625-b4ae-2f25dba378cf

 

Here's the explanations and limitations for the Macro Recorder:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMa...

Message 80 of 239
melissa.lax
in reply to: Swordslayer

melissa.lax
Alumni
Alumni

@Swordslayer @Anonymous @Ihno @AdrianWise8371 my inbox is looking a little empty? 

I've gotten used to non-stop notifications about your tips & tricks 😛

Any newly uncovered secrets to share this week? 

Learning Content Curator
Live Design Group
0 Likes

@Swordslayer @Anonymous @Ihno @AdrianWise8371 my inbox is looking a little empty? 

I've gotten used to non-stop notifications about your tips & tricks 😛

Any newly uncovered secrets to share this week? 

Learning Content Curator
Live Design Group

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