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Shading problem ( Artifacts in the viewport )
Not applicable
09-13-2020
06:06 PM
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The model is done correctly. The polygons are directed in the right direction, correct smoothing groups , the vertex normal is set. After applying a transparent material, or X ray mode, you can see the artifacts. The reversed polygons effect (though all pligons have the right direction). When loading the model into the substance painter or unreal engiene, it is still not displayed correctly. Need your help.
