Message 1 of 6
Scanline Raytrace reflection blur
Not applicable
09-29-2017
10:25 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
At times I like using old beloved scanline for its simplicity and predictability.
Is there any way to blur a ray traced reflection in the reflection map slot? Similiar to increasing roughness in physical material. adding a fine noise map to bump makes it too rough to have any effect.
Using reflect/refract here does work in this respect but actually costs more render time than a raytrace reflection.
I feel that there must be some simple trick that I'm missing.
Is there any way to blur a ray traced reflection in the reflection map slot? Similiar to increasing roughness in physical material. adding a fine noise map to bump makes it too rough to have any effect.
Using reflect/refract here does work in this respect but actually costs more render time than a raytrace reflection.
I feel that there must be some simple trick that I'm missing.