Scaling Viewport Override UV Checker pattern?

Scaling Viewport Override UV Checker pattern?

Anonymous
Not applicable
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Message 1 of 4

Scaling Viewport Override UV Checker pattern?

Anonymous
Not applicable

I have a question that is a tangent to another thread, here: https://forums.autodesk.com/t5/3ds-max-forum/override-with-uv-checker-tiling-ratio-size/m-p/6820944

 

Is it possible to adjust the scaling of the Viewport Override UV Checker pattern? When I set the UV's to use real-world scale, that checker pattern appears to tile as a roughly a 1" square, making it less helpful.

 

This is an architectural column with a footprint of about 46x46 inches.

CropperCapture[3].jpgCropperCapture[4].jpg

My use for the viewport override is to compare objects in my entire scene to make sure they are mapped similarly (or detect objects that aren't mapped at all), and the solution outlined in that thread I linked wouldn't be practical for this purpose.  Thanks for your time.

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Message 2 of 4

RGhost77
Advisor
Advisor
Accepted solution

You can do it by maxscript (example):

 

NitrousGraphicsManager.OverrideShadingMtl.diffusemap.coords.realWorldScale = true
NitrousGraphicsManager.OverrideShadingMtl.diffusemap.coords.realWorldHeight = 20
NitrousGraphicsManager.OverrideShadingMtl.diffusemap.coords.realWorldWidth = 20

Royal Ghost | veda3d.com
Message 3 of 4

hagen.deloss
Autodesk
Autodesk

@Anonymous

 

I wanted to check back and see if @RGhost77s' post helped you with your problem? It would be super helpful if you could add a post with how you decide to proceed, and your results. That way other Community members can benefit from your process 😄

 

Please select the Accept as Solution button if a post solves your issue or answers your question.

 

 



Hagen Deloss
Community Manager | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


 

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Message 4 of 4

rimante_miseikyte
Community Visitor
Community Visitor

this makes it stretched, did you forget to include length?

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