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I have a question that is a tangent to another thread, here: https://forums.autodesk.com/t5/3ds-max-forum/override-with-uv-checker-tiling-ratio-size/m-p/6820944
Is it possible to adjust the scaling of the Viewport Override UV Checker pattern? When I set the UV's to use real-world scale, that checker pattern appears to tile as a roughly a 1" square, making it less helpful.
This is an architectural column with a footprint of about 46x46 inches.
My use for the viewport override is to compare objects in my entire scene to make sure they are mapped similarly (or detect objects that aren't mapped at all), and the solution outlined in that thread I linked wouldn't be practical for this purpose. Thanks for your time.
Solved! Go to Solution.