Message 1 of 13
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
For a project, I am trying to convert a terrain compound object (based on CAD iso/contour lines) by rendering it to a texture. The process and settings are the same as displayed here: https://youtu.be/ozwPCU8v9Ro?t=349
In short: projecting a high poly mesh on a plane by Heightmap render element, with the cage encompassing the high poly mesh, render using Scanline as 32bit Tiff.
I want to use it as a displacement map (to avoid the heavy triangulation). However, the output rendered texture only displays the background colour, so the geometry is somehow not being rendered/ projected upon a low poly plane.
I use 3ds Max 2019.1. Does anyone know what I am doing wrong here? Thanks in advance!
Solved! Go to Solution.
