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Hi, im dealing with a importing models that need all of their texture files renamed to a specific file naming system and wondered if there is a way to preserve the material mapping in 3ds max so that I dont have to reassign all the newly named textures to the materials?
Example:
r112_candlestand01.dds----->renamed to----> 0000.dds
r112_candlestand02.dds----->renamed to----> 0001.dds
r112_candlestand03.dds----->renamed to----> 0002.dds
Thanks!
Your post subject line has been edited by @hagen.deloss for clarity: possible to rename texture files cut keep mappings
Solved! Go to Solution.