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Hello,
I'm still a beginner at this, but right now I'm using 3DS Max to edit a Mesh. However whenever I export the Mesh, it always adds more normals than when the mesh began with. So my question is, Is there a way to reduce the number of normals within the mesh without sacrificing vertices or polygon faces? Because whenever I export the mesh, the number of vertices and polygons remain the same as it was imported, but when it is exported the number of normals changes. And when the number of normals changes, the mesh won't work as it is outside the bounds of the program I wished to use it for. Please help, because I put way too many hours into this to give it up because it is off by just TWO normals.
Solved! Go to Solution.