Real-time exporter (fbx) - morph animations not exported
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I have a set of animations I would like to export from 3ds max to a game engine. the object has a list of animations so I would need to export animation clips inside the fbx or a glb. Sadly 3ds Max does support keyframes added into the regular fbx exporter, but the regular exporter doesnt support animation clips. THe new realtime exporter does 3xport morph targets, but it doesnt include the keyframes for it. So I can't use any of them. Is there some workaround to this? Or will 3ds max improve/fix the new realtime exporter to support this? (It should support animation clips for glb too, why doesn't it?)
There was a plugin called Babylon JS, but they have stopped developing it because 3ds max started making their own glb exporter. But I'm afraid we now are stuck with an half finished exporter from Autodesk that can't even do the most basic stuff 😞