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I've been stuck with a gimbal lock error when trying to export my model for quite awhile now, and stumbled across this tutorial: https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/warning-gimbal-lock-exist-error-after-c...
I've been going through this to try and solve my issue, which is apparently related to scaling. However, at about 3:35 of the video, he walks through the steps of a Reset XForm process, which does a very different thing on his model than mine. When I try and do it, I get the results in this video:
https://www.youtube.com/watch?v=1PQxmQIo8oY&feature=youtu.be
The components just scatter all over the place; they seem to be skinned to the biped rig somehow but completely lose all sense of orientation. It's worth noting that originally, the model was a bunch of individual objects (sticks, balls, and other simple shapes) all skinned to the same rig. HOWEVER, I've since cloned and attached them all into a single object and reskinned the entire thing, so I can't possibly imagine why they'd be separating like this now. I'm at a complete loss for what to do, as I've been stuck trying to export this model for ages and there's so little information I've been able to find. If anyone can tell me what's happening, I'd greatly appreciate it. I've also attached my project file if it's helpful.
Solved! Go to Solution.