Question regarding a issue I am having using the sound controller to animate a squeeze modifier property where should this be posted?

STARTNOTTOLIKETHIS
Explorer
Explorer

Question regarding a issue I am having using the sound controller to animate a squeeze modifier property where should this be posted?

STARTNOTTOLIKETHIS
Explorer
Explorer

Question regarding a issue I am having using the sound controller to animate a squeeze modifier property where should this be posted? I currently have it in 3DSmax animation and rigging forum.

 

Summarization if don't feel like searching (audio controller seemed to not consistently read the amplitude of the .wav file I am using.) Want to do a scene with multiple of these but so far not working consistently with just one .wav file.

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10DSpace
Advisor
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@STARTNOTTOLIKETHIS 

 

If you post some more specific details and screenshots about your issue, it would help.  What is your scene setup as to how you are linking the audio controller with the Push modifiers property of interest?  For example, if you assigned an audio float controller to one of the squeeze parameters, what do your settings look like ?  as in:

 

10DSpace_0-1663537416158.png

 

You say it is not consistently reading the amplitude of the .wav file.   Is it stopping at some maximum peak value or is it also not hitting the low values or is it random?    Does it play through correctly sometimes and not others or is it inconsistent each time you play the animation?

STARTNOTTOLIKETHIS
Explorer
Explorer
Hey thanks for responding, But I eventually got it working but kept adjusting the min -max the points in the file where it would stop firing. Here is my original post as to why this one didn't have much information---> Amplitude of the .wav stops being read after the 3000th frame in the scene of the object I need for ...
by Explorer STARTNOTTOLIKETHIS in 3ds Max Animation and Rigging
‎09-16-2022 10:41 AM
Hi Yall, Any help or suggestions are appreciated. I want to make some animusic but getting stuck in the very beginning. How can I fix* or make sure my .WAV files are read through my entire animation? I have followed the help section requirements to use the Audio controller but I am still running into issues. The project is I have 4 cylinders with a squeeze modifier applied. I wanted to drive the spatial squeeze setting using a audio file. So I created in FL studio a 3 minute long 44.1hz 16bit mono .wav file size 15MB (FL studio does not make 8bit .wav or I didn't find the option.) The audio is a kick drum that play's at a steady beat stops for a bit then starts up again that's it. The audio file plays fine as a "scrubbing and playing in the viewport file" but still cuts off after about the 3000th frame. To try and rule out a real time playback or some type of performance issue, I rendered a preview and it stopped reading it at the same frame/time. I can see the wave/amplitudes in the track view for the modifier and I see it shown in Fruity loop. Part of the issue is the problem is not consistent so I can not figure out what I need to change to resolve the issue, so I can move forward with the rest of my project. What I mean by not consistent is I can remove the file, bring it back into 3ds max it might work several times while I'm making the scene and setting up stuff then all of sudden will just stop working, no matter what I do (restart 3ds max, reload the audio file, reboot the PC. etc.) Then I can come back the next day open the scene, it will just work with no issues? The initial scene I was trying to do this for the cylinders did have a noise modifier on them, not animated though. PC parts being used: 11th gen i7 8core 16gb 3200 not at that speed. 3060ti 2 x 1tb m.2
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