Proboolean or Pro Cutter Help?
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I'll try to explain this as plainly as i can. I am using 3ds Max 2020 version on windows 10-64 bit
I've made a cube and applied some turbo smoothing and spherify filters to it to make a high polygon close to perfect sphere. Then I added some noise layers in sequence to create terrain like a planet would have, the result being a fully tessellated random generated planet.
Next step:
I then made another box but kept it relatively low-poly, Turbo smoothed it and spherified like before, only i made it just ever so slightly smaller in dimensions than the first sphere. I did not tessellate or noise generate this new sphere. I position both object to occupy the same space so that now the two spheres overlap, the result is that the tessellated noise from the first sphere poke out above the second sphere creating the illusion of landmasses and oceans.
Now here's my problem:
Because my plan is to combine the two spheres so that i can have a single sphere with a water layer and landmass layer. For optimization purposes i want to get rid of all the left over polygons that lie below the smooth sphere from the Tessellated one. So here's where i attempt to use the Proboolean tool.
First i select both spheres and convert them to editable Polys (I have also tried to just add "Edit Poly" in the modifier menu) Then i select the Tessellated sphere and create a compound proboolean object. I select the "Subtraction" parameter and then the select objects button, and select the smooth sphere. The goal is to essentially use the smooth sphere as a delete tool to delete everything under it. The problem is, after a significant amount of load time i get an error box that says "Invalid Boolean" and then "Check operands for self intersection." and the boolean fails.
Next i tried the exact same operation but instead used the "Union" parameter to try and join the two spheres which should in theory also delete any under lying polygons and connect the surfaces. Again "Invalid Boolean" and "Check operands for self intersection.". although sometimes the operation locks up my entire computer and takes several minutes to regain any responsiveness, only after i've Alt+f4 out of 3ds Max.
I know it has something to do with the polygon count of the tessellated terrain because when i've done these exact same operations on lower polygon iterations i've been able to do it. However once you boolean an object it locks you out of being able to edit the modifiers so then i am unable to up the iterations on the turbo smoother again to increase the poly count after the boolean.
I've vaguely read online about having to weld vertices or clean up the polygons somehow before you can boolean but also read that in some cases that is not the case. Also with a high poly terrain going through and doing these things by hand would take an eternity.
Another thing i've tried is use the procutter tool instead but the results were the same.
Any suggestions on how to fix the issue? OR any suggestions to be able to delete all interior polygons another way?
Thanks for getting through my word wall.