Problem with UVW map when trying to Import object into game.

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Hello, I'm having issues with trying to Import a model in the new game Cities: Skylines. I made a plane and applied a uvw map to it with a leaf texture and duplicated it a bunch. I then later added a bud to the uvw map on a new plane and duplicated that a bunch and have been able to Import into the game with no problems... But now I added a new plane for a new texture I wanted and did an unwrap uvw like normally, I edited it, moved it out of the way. I then grouped everything up like normal and did an unwrap uvw to all objects so I could then place the polys where I want them on the map and changed my diffuse texture.
Everything shows up perfectly fine in 3DS Max the way it should, but when I go to import it into the game which uses the unity engine, I get an all White Model.
The last FBX file before I changed the uvwmap and diffuse image worked perfectly fine showing all the colors.
I tried going back and starting fresh with a new plane but it still doesnt work, I get a white model when importing into the game.... so I did a test and changed my diffuse image to all Red to see what would happen and then the game shows my model as all RED. So I have no idea what I did wrong in 3DS Max for this to happen. The weird thing is too that my diffuse texture has no white what so ever so I don't know why its showing white or why it would show red.
I hope someone can help me to understand what I might be doing wrong when creating a uvw map.