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Hi folks,
We are doing a university project that involves using some Lego 3d models on Unreal Engine. We work with the 3d models in 3d max where they show good rendering quality but when imported to UE they look very bad.
The models come initially from a Lego modeling software LeoCad but since the models look good on 3d max, we believe the problem is in the exporting/importing phase from 3d max to unreal engine. How should the settings be configured to obtain an optimal result?
See some snapshots illustrating the difference in the quality:
The first image corresponds to 3d studio and the second in UE.
We also encountered a few warning messages in the process that can give some hints on what the problem might be:
Export:
Import warning:
"No smoothing group information was found in this FBX scene. Please make sure to enable the "Export Smoothing Groups" option in the FBX Exporter plug-in before exporting the file.
Even for tools that do not support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing"
but in fact this export option was there.
Thanks for your help!
Eloi and Ernest. Medialogy students at AAU
Solved! Go to Solution.