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poly count question

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01-28-2016
07:31 AM
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1st image on the left is of a nut imported for cad. As you can see it has way too many polys and makes an assembly very large and sluggesh.
The second image is of the same nut after i did the following;
converted to editable poly
sel all edges
Rt click then remove
This leave a real clean model with a much less poly count. This nut went from 1,284 polys to 28
My question is this; Is this acceptable in the game industry? Do i need to maintain tri's and quads?
https://gyazo.com/ff3f4166515cbbc19fa2b27a9997d59c
If this is ok is there a way to do all of the items at once globally vs one at a time?
thanks