phoenix fd - ocean noise in distance

phoenix fd - ocean noise in distance

musmanVAH8G
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phoenix fd - ocean noise in distance

musmanVAH8G
Explorer
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Hey guys,

 

new here and need some help. Im using phoenix fd to create a mesh ocean using a sim box against a distant shore.

When rendering  still, or a NO CAMERA MOVEMENT, I can animate the frames with no issue.

 

I recently wanted a diffrent view and decided to have the camera move upwards to see more of the main asset (ocean airport). For some reason a crazy mount of flickering or noise seems to scatter across the ocean towards the horizon.

 

This does not happen when the camera doesn't move within the scene. Only the moving camera views.

I am using max 2021 with phoenix fd. 

Water sim type - mesh.

 

Any ideas on why camera movement causes this?!

I have attached a video,

 

thanks guys

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