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OSL rendering different to what is displayed in viewport

OSL rendering different to what is displayed in viewport

ldotchopz7FPNL
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OSL rendering different to what is displayed in viewport

ldotchopz7FPNL
Advocate
Advocate

I am writing an OSL shader for a geode pattern but it seems to be stuck in world space and not  deforming with the geometry. It looks correct in the viewport, but the renderer does not show this. tried in V-Ray, Arnold and Redshift, same results
Viewport

ldotchopz7FPNL_0-1742860194367.png


Render

ldotchopz7FPNL_1-1742860252954.png

 

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