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opening complex 3d model

4 REPLIES 4
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Message 1 of 5
Anonymous
438 Views, 4 Replies

opening complex 3d model

i am trying to open complex cad model inside 3ds max with polycount ranging around 80 million. Although it is able to import them it taking around more than 1 hrs to import plus there is lag also in the model. Following is my system configuration:-
HDD 500GB 7200RPM SATA 3.5in


GFX NVIDIA Quadro P6000 24GB


CPU I 4116 Xeon2.1 12C


RAM 16GB (2x8GB) DDR4 2666 ECC 1CPU APJ

 

could someone suggest how could i can improve the importing time & lag inside the model?

 

4 REPLIES 4
Message 2 of 5
hagen.deloss
in reply to: Anonymous

@Anonymous 

 

Thanks for bringing your question to the forums, it looks like you are visiting as a new member to the 3DS Max forum. I want to extend a warm welcome to the Autodesk Community!

 

Optimizing cad models before import isn't something I am very familiar with, but I can give you some suggestions for once you are inside 3ds Max so you can experience less viewport performance issues. First, I have a few questions.

 

  • What version of 3ds Max are you working in? 
  • Are you able to save a Max file after importing the cad model? If so, how big is the file size?

In general, imported nested objects, or groups of geometry seems to cause a lot of viewport performance issues, so anything to minimize the amount of nested objects or layers will probably help in this situation.

 

After importing, converting all scene objects to an editable poly also seems to help in these circumstances.

 

If there is a smaller test file you have on hand that has similar issues, I can try taking a look at the file.

 

I hope to talk with you soon!

 

 



Hagen Deloss
Community Manager | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


 

Message 3 of 5
Richard.Vivanco
in reply to: Anonymous

Did you try changing curve steps value in the import cad panel?

 


Richard Vivanco V.
Arq. BIM Manager + Autodesk Certified Instructor
Website | Youtube | LinkedIn



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Message 4 of 5
hagen.deloss
in reply to: Anonymous

Hi @Anonymous 

 

I wanted to update you on the private message you sent me last week, I tried to open the 700+mb file you provided, but after 20 minutes of trying to merge or import the file, I gave up! I'm not sure if my machine is as powerful as yours 😄

 

Here are some things to double check.

 

I will also send you a few maxscript files via a private message so you can clear out any unused animation tracks.

 

If your scene just includes geometry, I would suggest converting the geometry to an editable poly, then exporting the geometry as an OBJ, and re-importing it into a blank scene.

 

Let me know if any of these steps help!

 

 



Hagen Deloss
Community Manager | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


 

Message 5 of 5

Hi @hagen.deloss,

 

All good?

Had some experience with this workflow. Here's something I like to check:

Many a time the object (terrain for example) comes into 3ds max looking solid, and it is, however each poly is separate.

If I use element selection and only select one poly instead of the whole terrain then I know we have an issue!

Element selection modeElement selection mode

Welding all the vertices of the object and collapsing to an edit poly does wonders for viewport navigation, computational overhead, and of course, file size. (I always go with a vert threshold of 0.01, not 0.1)

Weld verticesWeld vertices

Hope that helps?

 

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