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11-30-2016
09:35 AM
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Hello there!
I recently rigged and animated a model for my project, but when I tried to export it I got this error:
One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal).
The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes.
This can create an inaccurate appearance with the affected objects:
-Rig1LDigit11LH
-Rig1LDigit12LH
-Rig1LDigit21LH
-Rig1LDigit22LH
-Rig1RDigit11RH
-Rig1RDigit12RH
-Rig1RDigit21RH
-Rig1RDigit22RH
All those bones belong to the hands of my character. How can I fix it? Many thanks.
Solved! Go to Solution.
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