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01-27-2014
01:39 PM
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Exporting a large model from max 2014 to Unity 3d using the fbx exporter with the embed media option on.
When I import it in unity it produces a materials folder...but with no textures.
The original model came from revit. When I render the model in max, it clearly has textures. Read somewhere that in the slate material editor you have to be sure to hit material/get all scene materials. I've done that.
So what's going on. Must be overlooking something somewhere but I cant' figure out what it is.
Solved! Go to Solution.
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