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I had assumed that creating a Mask Node and attaching a Normal Map (Map slot) and a gradient (Mask slot) that I could mask the effect of the Normal Map in a VRay material. However, that does not work. The Normal Map gets completely wiped out. I tried using a modified Normal Map to mask itself by painting out the parts I wanted to mask with the same blue, and use that for the mask, but that failed too.
How can I mask an area of a Normal Map?
Rob Holmes
3ds Max (2023-2026), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Solved! Go to Solution.