Looks like you have the same issue as in a post I responded in. Check the "Clipping plane" suggestion I made in the link below.
Unfortunatly it did not help, but thanks any way
Hi @Anonymous,
Thanks for sharing your issue with us.
I think it could be one of the following:
#1 Z fighting
You have polygons sharing the exact same space. Ensure Edit Poly is active in polygon mode. Select one of the affected faces and move it. If another polygon is there then you have Z fighting.
#2 Size
3ds Max has a viewport limitation with very large objects. Scale the entire scene down gradually until the visual issue stop.
#3 Location
Another limitation in 3D is working too far from the world center coordinates (x0 y0 z0). Check the location of the scene and move it all to the center of the scene world space.
Looking at the x and y coordinates at the bottom of 3ds Max I am willing to bet on #3 🙂
I hope this helps.
We look forward to hearing from you.
Regards,