MultiTile Map does not support gamma Override?
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Normally, when you load bitmaps into a material slot (whether it be a standard material or Vray Material), and choose the gamma override option set to 1.0 (as you need to do for normal maps or glossiness maps in a PBR workflow), max dutifully "remembers" the gamma override set to 1.0 that you set when loading the map into the slot. Specifically, if you open the bitmap in the material slot again, the gamma override setting = 1.0 is shown in "Select Bitmap Image File" dialogue.
However, if you put a MultiTile Map into any material slot (as you would do in a UDIM workflow) and then attempt to load a bitmap with the gamma Override set to 1.0 Max will not remember the gamma Override setting of 1.0. Specifically, if you open the bitmap you just put in the material's MultiTile slot again, the gamma override setting is lost and the gamma setting shows as "automatic."
This is a big problem for using the MultiTile Map because certain maps need to be set to a gamma override = 1.0 (eg., Normal, Bump, Vray Reflection Glossiness & Reflection IOR in a PBR workflow). So I don't see how the MultiTile Map is even usable.
I confirmed this behavior in bothe max 2017 & 2019 by following the steps I describe in the first 2 paragraphs. Am I missing something or is this a serious bug with the MultiTile Map?
OSL Bitmap Lookup node handles the Gamma value correctly, but lacks visual feedback in the viewport.
Let me know if this helps!