@Anonymous
Thanks for posting that link to the video. That is a very cool trick that I think I may have seen once but completely forgot about. It lets you create a morph target for 2 very different objects in terms of shape, topology and number of vertices.
Do you fully understand what is being done?
Basically, the wolfhead and the human head are both very different in terms of total number of vertices and the topology and the overall shape. So what he did was to create a copy of the wolfhead and using various standard Editable poly tools he moved and scaled the wolf head to envelop the human head being careful to position key anatomical features like the eyes and mouth so that they overlay each other. Then he applied a turbosmooth modifier set at 3 iterations to get plenty of resolution on the wolf head mesh and then used the conform compound object to conform the wolfhead to the human head. Then he applied an edit poly modifier on top of the wolf conform object (which now looks like the human head). Lastly, he went back to the original wolf head and applied a turbosmooth modifier and set the number of iterations to 3 (to match the number of verts in the soon to be morph target, wolf head). Then he applied a morpher modifier to the original wolf head and selected the modified wolf head that had been conformed to the human head as the morph target. That's it.
The guy goes fast with no audio explanation, but if you slow the video down and repeat the steps it works.
Thanks again for posting the video. I will be writing these steps down for future reference. Needless to say this is a better solution than my original post.