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01-12-2017
06:00 AM
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So I've been trying to create a compound that mirrors an object along a specific axis. I've tried different approaches, but none of them *really* worked. The first one was to simply rotate the object, using an offset to get it back to the original position and combined both meshes into one. Which resulted in some slight offsets (no idea why) and a lot of nodes. The second one was to offset the mesh, then scale it by -100%. Which worked great, but (as it was to be expected) it flipped all the normals. So i've been searching for a solution to flip the normals of the mirrored object again, but didn't find anything.
Has anyone ever tried anything similar and has a solution for my problem?
Solved! Go to Solution.

