Methods for creating golf bunker in terrain?
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I'm working on a golf model and I've got most of the large scale stuff figured out. I'm struggling, however, with modeling sand bunkers into the terrain.
The bunkers I have already have their depth added, but I need to create a nearly vertical lip around the edges to cast shadows and then I need to apply a separate "dirt" material to those vertical faces.
Things I've tried in the past:
- Shapemerge the bunker outline into the terrain. Clone the interior faces down a few inches on the Z-axis. Delete the original faces. Bridge the edge loops.
This method doesn't work very well because the Shapemerge creates a ton of vertices around the edge loop. When you bridge the loops, it makes a lot of crazy angular geometry. It's also very uniform (lacking the ability to vary the height of the lip) and hard to modify/adjust.
- Tesselate the surface where the bunker will be to increase the polygon density, then paint deform the bunker lip into place as best as possible.